PLAY! ; PLAY! Zine

REVIEW: Kingston HyperX Cloud II

Kingston is a brand best known for its memory modules and later SSDs but in the meantime they have ventured quite seriously in to gaming hardware waters. They use the HyperX brand for that and at the moment the offer headphones and mouse pads. One of our editors is using the first generation of HyperX Cloud headphones for some time and is quite happy with them but know we wanted to see what the second generation has to offer. The packaging, appearance Cloud II headphones come in a very luxury box that contains the headset, a detachable microphone, extra cables, a carrying bag and the manual. We were particularly pleased with finding two pairs of ear cups, one leather and one made from velour fabric.…

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Battlerite is coming to Steam this year and we’ve got an exclusive look at new Bakko character art!

Stunlock Studios’ new action-packed MOBA – Battlerite – is well under production and is expected to hit Steam later this year. The spiritual successor to Bloodline Champions is set in the same universe but will sport brand new gameplay mechanics with characters that have unique play-styles and personalities. We’ve had the pleasure of talking to studio about the game’s development, but more on that tomorrow. Right now, have a look at the brand new character art for the champion Bakko.

REVIEW: Cornerstone: The Song of Tyrim

Oh, what a buggy mess this game is! Cornerstone is full of nasty surprises such as lousy controls, terrible camera, unpolished collision detection and the worst of them all – game breaking bugs that force you to start all over again. The mix of depression and frustration that filled our hearts when we discovered that the bird’s nest with a key is not on top of Alma’s chimney – and that it will never appear there unless you start the game again from the beginning – is something we wouldn’t wish on our worst enemy. Swedish developers from Overflow Games are apparently not in a hurry to fix that and other bugs, since the patch may or may not be released “in the next couple…

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PLAY! Zine #95 – May 2016

Hello everyone, Another month is behind us as 2016 trudges onwards, and the game releases pick up their pace. This month was all about one thing: Souls. Souls of a Dark kind, that is. Not only did we see the release of the third Dark Souls game, but we’ve also seen a slew of games inspired in one way or another by this seminal series. This month is all about dying over and over again – and loving it. The difficulty of Souls games has become the stuff of legends, and how the third game stacks against its illustrious predecessors? Read on and find out! Let’s just say that it didn’t fail to impress, and it deservedly graces our May cover. With the continued success…

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REVIEW: Salt and Sanctuary

Many of you will know what transitioning from 2D to 3D did to some cult games. Successful recipes got smudged, precious ingredients spoiled… In one word, famous titles failed miserably just by following the latest trends and developments in technology. Why is that so? Many think it has to do with the fact that by changing the environment, i.e. the number of dimensions we see the game in, changes its focus. In other words, the focus of the originality and attraction of the game would become watered down beyond recognition. Now that this “tragic” time of “dimensional transition” is over and many developers have continued their old hits only through old 2D gameplay, aiming at nostalgia at the same time, here we have something completely…

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REVIEW: Ratchet and Clank

New-gen consoles have been in our homes for a while now, and it’s only been a matter of time before a franchise that’s almost 15 years old now makes its debut on Playstation 4. Ratchet and Clank are finally here and I have to admit, they look better than ever! To be frank, it just wouldn’t do if they looked worse, but never fear – guys and girls from Insomniac Games have worked hard and here we have a true, pure-blooded triple A space adventure! The game’s release was timed to coincide with the first animated Ratchet and Clank movie’s release in theatres, so the fans will have two things to be joyful about. We still didn’t get a chance to see the movie, but…

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REVIEW: Quantum Break

It seems that over the last decade and a half, television and cinema have switched roles. The television nowadays invests in intriguing and thoughtful shows (Breaking Bad, The Wire, Black Mirror), while the cinema mostly invests in blockbusters (The Avengers, X-Men, Hunger Games). Previously, TV shows were mostly sitcoms (of course, with exceptions), while we went to the movies to watch The Usual Suspects, Fight Club, etc. Quantum Break is trying to go one step further and connect a video game with a live action show. They’re not the first who’s tried something like this (Battlefield: Hardline – we all know better than to talk about that game), but even if it looks like a cheap show, at least it look authentic. It’s a shame…

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REVIEW: Killer Instinct

There’s an internet meme many of you know, but many won’t remember the fighting game from which it originated. The so-called Combo breaker shout, or more accurately “C-c-c-combo breaker!” was and still is the trade mark of Killer Instinct, one of the fiercest rivals of Mortal Kombat from the tail end of the previous century. Many years have passed and KI is back in style. This year, the game entered its third season and with it came the PC edition that we tested. To be frank, this is the best time to start playing the game because many problems have been sorted out and the whole experience is much better. One of the most impressive things in the game is the choice characters, i.e. their…

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REVIEW: Hyper Light Drifter

Games that have the capacity to change the gaming industry in a certain way and leave a huge mark on their players, programmers and publishers only with their appearance, innovation and status are very rare indeed. These kinds of games appear perhaps a few times in a decade, but when you mention the “’Dark Souls” phenomenon now, five years after it was published, it immediately becomes clear where the story goes. We’re witnessing a horde of titles which completely or in some segments, attempt to use a hallmark from a Souls game and attach a few epithets to them. Hyper Light Drifter isn’t the first, and surely won’t be the last title that got caught up in this trend – trying to get its own…

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REVIEW: Goetia

Probably every one of us lamented over the dreary faith of P&C adventures, what happened and how this once popular game genre ended up where it is now, nearly forgotten with only a few more or less successful releases that are barely enough to satisfy the appetites of the genre’s fans. This is somewhat of the developers’ fault as well, because at some point p&c games turned into “pixel hunting”, or solving someone’s “somnambular quirks”  that don’t really have much in common with logic and that in turn has made players combine random objects in an attempt to find a certain combination and somehow finish what they started… But lets’ get back to Goetia… Since the very first image one thing is absolutely clear –…

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