PLAY! ; PLAY! Zine

REVIEW: Hyper Light Drifter

Games that have the capacity to change the gaming industry in a certain way and leave a huge mark on their players, programmers and publishers only with their appearance, innovation and status are very rare indeed. These kinds of games appear perhaps a few times in a decade, but when you mention the “’Dark Souls” phenomenon now, five years after it was published, it immediately becomes clear where the story goes. We’re witnessing a horde of titles which completely or in some segments, attempt to use a hallmark from a Souls game and attach a few epithets to them. Hyper Light Drifter isn’t the first, and surely won’t be the last title that got caught up in this trend – trying to get its own…

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REVIEW: Goetia

Probably every one of us lamented over the dreary faith of P&C adventures, what happened and how this once popular game genre ended up where it is now, nearly forgotten with only a few more or less successful releases that are barely enough to satisfy the appetites of the genre’s fans. This is somewhat of the developers’ fault as well, because at some point p&c games turned into “pixel hunting”, or solving someone’s “somnambular quirks”  that don’t really have much in common with logic and that in turn has made players combine random objects in an attempt to find a certain combination and somehow finish what they started… But lets’ get back to Goetia… Since the very first image one thing is absolutely clear –…

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REVIEW: Flat Kingdom

The Earth is flat! And when we say flat, we mean two-dimensional, and when we say Earth, we mean the world of the platformer game Flat Kingdom. This cute 2D “paper-craft” platformer comes from the company Fat Panda Games after a successful Steam Greenlight program, and draws inspiration from the games like Tearaway and Super Mario Brothers is obvious from the first screen and onward. In Flat Kingdom, you take on the role of a two-dimensional character inventively named Flat, who comes to aid the king of Flat Kingdom whose daughter was kidnapped by a mysterious villain, who also took a magical artefact that causes the world to slowly become three-dimensional. Oh the shock, the horror! The game is divided into worlds in the style…

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REVIEW: Deponia Doomsday

Rufus, you rude, selfish rascal, how I missed you! We think that in the history of video games there never was a main character that you cared so much for, but that also annoyed you with his selfishness, stupid catchphrases and moronic ideas. There may have been a few of course, but none like Rufus! If you’re unsure which Rufus we’re talking about, he is the main character of a point and click series of adventures called Deponia, coming to us from Deadalic Entertainment, legendary Germans who gave new life to this somewhat forgotten genre. Deponia first appeared in early 2012, and was then followed with sequels Chaos on Deponia and Goodbye Deponia. It seemed that the story was complete, and that the trilogy became…

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REVIEW: The Collider 2

The Collider 2 is a relatively simple and fun game in which you need to navigate tunnels and unlike the title suggests you need to avoid colliding with other objects. An added benefit is that this game also brings VR support. Standard gameplay The Collider 2 pretends to have a background story – some aliens came and now you need to destroy their ships by navigating through the corridors of their spaceship. Ok, the story isn’t much but when you start playing you realize that it could do without even that. Essentially The Collider 2 resembles games for mobile platforms like Subway surfers – you fly through tunnels avoiding obstacles while trying to collect coins and special power-ups. A power-up can give you added shield…

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REVIEW: Ashes of Singularity

I was more than a little excited for this title because I thought it’s going to hit that nostalgia spot and bring back the good old days of Supreme Commander. The game was marketed as a DirectX12 game that will showcase all of the features of DIrextX12. I was disappointed. Ashes of Singularity is set in year 2178 where humanity is at its peak and has decided to “boldly go where no man has gone before”. At some point, their AI decided to rebel against them and now they’re at war with each other. And that’s it, that’s the whole story. No imagination, no originality. The story is boring and is told through text that just pops up in the middle of a mission. For…

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REVIEW: Nova Covert Ops

In the autumn of 2002, almost 14 years ago, Blizzard introduced the world to agent November Annabella “Nova” Terra, a member of the elite Ghost unit from the StarCraft universe. We were introduced to her through a presentation of their latest project at the time, third-person action/crawler titled StarCraft: Ghost. Ambitiously, the game was announced for all the major consoles at the time (Playstation 2, Xbox, Nintendo GameCube), but the events took an unexpected turn. The game was first cancelled for GameCube, only for Blizzard  to put the game „on ice“ in 2006. There were no news about the game for years, and many have already done mourning it, until Mike Morhaime finally declared the game cancelled in an interview with Polygon which took place…

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INTERVIEW: Edward Baily, HyperX

Can you give us an overview about Kingston and HyperX? Kingston Technology has had another very strong year, with unit growth across all product lines. Back in 2002 Kingston launched the HyperX brand to offer PC gamers/overclockers the option to choose a higher performance DRAM memory upgrade. Over the years HyperX has grown, to encompass SSDs, USBs and now peripheral products such as our HyperX Cloud headset and FURY mousepads. To give you an idea of the scale of gaming in Europe; it was estimated that there are 323 million gamers in Europe alone; this number is only slightly lower than the 351 million sports fans, according to market researcher Newzoo. In the last 3 years in particular we have seen the eSports industry explode.…

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REVIEW: Battlezone 98 Redux

We’ll be honest with you: we liked this game’s graphics better when it originally came out 18 years ago. The Redux version is too bright and colorful, as if it were set in a film studio (hi there conspiracy theory), instead of on barely lit regions of the Moon, Venus, Mars and other planets, while the original had a dark and foreboding look. You know, making the ships and buildings glow like Christmas trees isn’t exactly energy efficient, nor is it stealthy. Anyway, the gameplay is untouched, and that’s all that matters here. Battlezone 98 Redux is an HD graphics upgrade of the classic from 1998, which was quite an intriguing gem at the time that brought a unique combination of FPS and RTS gameplay.…

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INTERVIEW: Lucky Mask Games – Snipe Show

With the smart phones rising in popularity over the last few years we’re witnessing a development boom of apps and games for these devices, and the mobile app market became incredibly profitable. The very fact that every day over a thousand of new apps are being added to Google Play shows just how big this market has become. Joining this giant maelstrom are Lucky Mask Games, a three-member studio from Canada. The studio has recently released their third game, Snipe Show, which is, of course, a hokey simulation (the guys are true Canadians after all). We had the chance to chat with Adam Carbone, 3D modeller and animator from Lucky Mask Games, who revealed to us what it’s like to develop a game for Android and…

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